everquest afk mercenary leveling guide
Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. Your destination is the top right corner buildings, which contains a ton of animated hands. That said, some of the zones have been made hot zones. Passive: Your merc will not attack anything. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Multiple mercs with heals, buffs, and DPS and you can soar through here. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing Level 5 Unlocked AA: Origin. The mob level goes up to 92-94. Made a handful of edits as of 1/13/2017. It is highly recommended that you do this. I would recommend this place only if you have a group of actual people. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. They hit like Mack trucks but aren't very durable. For a better experience, please enable JavaScript in your browser before proceeding. When you suspend your mercenary the button will change to Unsuspend. Also the mercenary will cost the same amount he would to the level that you shrouded to. Field of Scale theme - Journeyman Rank IV. Very simple. Everquest Leveling Guides - Almarsguides Dwarves are normally friendly, so ignore them as well. For everyone else, exp kinda tapers off around 82. There are three nameds you can kill here for a good variety of loot. At 53 start heading down into the middle of the zone. Everquest AFK Leveling Missions - MMOBugs The water and earth giants are the easiest giants, and the fire giants aren't too bad. It just depends on gear if solo and number of boxes/size of group if not. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Stay close to the friendly dragorn and watch out for nameds until 85. Everquest Mercenary Guide - Almarsguides WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. More of the same, except a larger portion of the zone is friendly. There are only a small handful of places where you have to fight more than one mob if you don't want to. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. The adds are just too intense. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. They are undead and you will reap them with Slay Undead/Ward Undead line spells. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Balanced: This stance is exactly how it sounds. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. You must log in or register to reply here. While it is fastest to level in Hotzones, it is always good to have options on where to level. Only thing that sucks is most of the mobs do AoE damage. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. They will drain half your exp and do very little damage. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Pretty much all the critters assist each other though. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. One thing you can't beat is the money though. Some are also scattered amongst the buildings, just use "Find" to locate them. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. The respawn rate is also ludicrously high. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Should be an easy time though. everquest afk mercenary leveling guide - Acting-jobs.net For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Nameds here hit like runaway freight trains though. Same goes for a male Mercenary Liaison. Watch out for the nameds. Or at least a bunch of boxes with healer mercs. They do not have much in the way of HP, but can hit hard. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. While you're on that sidebar, read the Returning/New Player FAQ. Reactive: Your merc will react better depending on the situation. A: Mercs are actually rather cheap to maintain. You can stay here until you reach level 77. Undead mobs for your paladins to slay and lots of Dark Elves to murder. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Aggressive: If you or any group member is attacked, your merc will attack. Plenty of zone to go around. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Keep clearing around til you hit 48-49. At level 5 it gets its second ability, with third obtained at level 15. your mercenary comes equipped with the armor and weapons he needs. This is due to the way parties divide up exp. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Q: Do I have to have the plat on me to pay the merc? Gaesigs and Heligs on the water side come to mind on this. They are all undead. So there is a level 75 vendor, 80, 85, 90 and so on. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. I played a cleric for 9 years until I finally left. They like to run, so bring a snare. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Enter your email address to follow this blog and receive notifications of new posts by email. These levels will go by in a flash, but watch out for the spiders. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The Simple and Rough sets will leave you well off. Not very fast, but not very hard either. Why is AFK Merc killing permitted? | EverQuest Forums At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Slash Commands - Zliz's EverQuest Compendium It's very simple and zone is your oyster beyond that. Pathings. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Begin murdering worgs, turning the quest in every 20 worgs. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Make sure you clear both the left and right sides of the first courtyard. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. You can do 1-40 in about 12 hours of playing. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. How does it help with boxing? This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. They will be indifferent to you to start. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube Zone Leveling Guide | EQProgression - Everquest TLP Guides To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. If you're geared up or grouped, kill iksar golems as well. Lower HP, but hit hard. If you aren't saving for something in particular, consider taking these. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. The westside is still gangster though, so you can kill most of the stuff there. It slows down a lot after 46 but is worth sticking out. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago (Intelligence level, Upkeep and all that). Once you zone in there is a monster bridge. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! South of the citadel are the drachnid tunnels. Up to about level 35 a red con gave me 10%-25% XP. Abstruse armor is very serviceable. They are very easy to pull individually, especially on the left side. Just be careful as everything has a huge aggro range and the pathing can mess your world up. The north and east you can at least run out if you botch a pull. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. This zone is a lot better when you factor those in. Right click anywhere on this box and select "Puller" as your Main Roll. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Wall of Slaughter has repop time of 10 minutes and 40 seconds. You're Not Done at . The good news is money is now weightless! As pay to play, you really don't break for AAs, just turn on autogrant and there you go. So much so that I don't even include information on gear until then. everquest afk mercenary leveling guide Then it starts to slow down. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. I've done it in as fast as 30 minutes before. Here are some suggestions as to how to use these areas to hit max level. They are very social though and you may need some crowd control. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. All the gear that levels up with you from 75 to 105 makes life hugely easier. Go in all the buildings. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Make sure that the Tank Merc has been assigned the role of Main Tank. Everything has changed with the Seeds of Destruction expansion. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Still do! Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Lots of undead for your friendly neighborhood paladins as well. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Get a PL, swarm lower level content, do some HAs. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. I look at AFK Mercing as if the . A great place to solo for a lot of classes at 105 for AAs. The mob density gets much thicker in both places, so it can be dangerous. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. You will be doing these three HAs on a loop for a while. All the living creatures run, so you might be in trouble without a root or snare. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Look at my map in comparison to your map to see the location. Everquest Leveling Guide - arealasopa You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. In comparison to their equivalent in Underfoot, the mobs are vastly easier. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. everquest afk mercenary leveling guide Once inside, just follow your map and keep heading back until mobs start getting close to your level. You will be murdering said spiders and slimes and other animals. Entire house is pretty much open at 26. This place is almost nothing but undead. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. The mobs have too many HP, hit too hard, and don't give up enough exp. Fourth, never underestimate buffs. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Everything is very social. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Coming from The Mines, start killing gnolls until 12. Once you are 75, start murdering Giants. Find something else. When your Mercenary dies the button will change to Revive. © Copyright 2008-2022 Almar's Guides. EQNext (EverQuest Next or EQN) has been officially announced! At around 91, head to the southern portion of the zone and start killing critters and ghosts. Head through the city in the mountain area toward Blightfire Moors. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. It'll give an Undead oriented hunting guide. 1. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. A properly set up box group can do everything but the final mission easily. Also during cooldowns they will use agro reducing abilities. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Also you don't have to worry about paying them until around level 12. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Spend 48-52 in the area around where you zone in and the northern areas of the zone. Mercs make leveling a million times easier so you can catch your friends and start playing with them! BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Mobs are spaced out and very glass cannony. Don't accidently attack Lhranc if you see him. Grieg himself is often camped but if he is up be careful. Also keep in mind almost everything here summons. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The mobs hit very hard and you can get overwhelmed very quickly. Some players are reporting trouble verifying their email address. For example say you shrouded to level 10 Your mercenary will be free again. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Make me want to fire up the game again! I normally just wander here, murdering the Cthulian nightmares that abound. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. Q: How much better could a Mercenary possibly make leveling? Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities.
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