aoe2 mongols strategy
Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Ill show it in numbers, considering the most important upgrades and particular bonuses. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). A true Labour of love. Skirmishers are the main common counter to Mangudai. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Age of Empires 2 is a real-time based strategy game. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. I'll take it as a compliment. Magyars can outnumber them with their cheaper Hussars and. In 1398 he sacked Delhi, murdering 100,000 inhabitants. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Mangudai Rate of Fire increased (made slower) to 2.1. They can upgrade them fully but they lack bombard cannons. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. In-game, the Mongols are specified as a cavalry archer civilization. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Both openings can cripple our economy if not walled correctly. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Wagons are also outranged by Mangudai, so theyre less effective. . See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Later, when Hussars are included into the Mongol army, they will become useless. Cookie Notice Cookie Notice Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Mangudai should go together and be intensively microed. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Speaking of those two units you generally want to use Hussars as a meatshield for them. This is one of many arena strategy. Destroyed house foundations no longer provide population space with the Nomads technology. Both can take a million hits from Mongols while hitting them hard. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Mangudai attack bonus against siege weapons reduced to +1. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. With patch 4.8, Elite Mangudai now have a frame delay of 5. The map is Ravines where hunting is aplenty for the ravenous. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. High Level Mongols Gameplay | AoE2 DE - YouTube That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The attack bonus against rams is removed. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. They can attack buildings and can be used as a bait for Mangudai to come closer. Nananananana! Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Team Bonus: Light cavalry have +2 line of sight. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Mongols (Age of Empires II)/Tree Heres a Table with the particular units I have considered. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Of all the maps available in Age of Empires 2, Arabia is the most popular. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. If the Mongol player loses attention for a second, he could lose all his army. How to counter a 18p mongols archers rush? : r/aoe2 One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. LANGUAGE: Mongolian TECH TREE EXCLUSIONS For more information, please see our The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. 3- Palisade Spy. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Clicking on the icon links to the corresponding page. With their unique technology Drills the siege workshop units move 50% faster. Add some Pikemen for good measure even though nothing can get past 15 SO. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Age of Empires II: The Genghis Khan Campaign - IGN Mongols get a crazy early game bonus for hunting. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Tonight we might even see the return of Subotai! Age of Empires II Civilizations | Altar of Gaming Manage all your favorite fandoms in one place! THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Cavalry Archers and Mangudai fire 20% faster If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. :-) Have a nice weekend! Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . The Mongol units can be very cost effective or battles can end in disaster. Mangudai are amazing but this bonus doesn't really affect the game. Monks will have a limited use. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. John F Sullivan on Twitter: "So if you want to trace the roots of A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Genghis' first target is the vastness of China. . Mongols just have 400-550 more Food than everybody else automatically. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Opinion and thoughts on . Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Press J to jump to the feed. Thanks for commenting, being a Mongol fan! Age of Empires 4 Mongols Strategies and Tips - GameRevolution Well delve into different army compositions for each of the civs that could give you a chance of victory. In 1402 he defeated a large Ottoman Turk army near modern Ankara. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Learn the build for a 15 minute fast castle into a 3 town-center boom. http://en.wikipedia.org/wiki/Battle_of_Mohi. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Hunters work 50% faster Mongols | Age of Empires Series Wiki | Fandom Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Their economy is not great after the Feudal Age. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Age of Empires II: Definitive Edition 'Fast Castle' strategy guide They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway.
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